![]() ![]() In the fan level "Soul Searching," one trinket room is designed to look like a YouTube video.Then they disband as if nothing strange happened. When the characters are initially stuck in the Secret Lab, they all shout "Combine!" and form a giant character, then smash through the wall.There's no explanation as to why it's there, and you can't interact with it. It takes up four rooms and flashes disco colors. An elephant can be found in a small area of the map.This time we won't need a polygon Collider because the shape is really simple. Let's make the V Spike part of the physics world again by adding a Collider to it. Note: it looks really good if we position all the V Spikes at rounded positions like (-2, -12, 0) instead of something like (-2.03 -11.99, 0). Let's drag it from the Project Area into the Scene and position it at (-2, -12, 0): We will use the following Import Settings for the image: and save it in the project's Assets/Sprites folder. Note: right click on the image, select Save As. We will begin by drawing a 16 x 16 px image: The V SpikesĪlright, let's increase the difficulty of our game by adding those red V Spikes. Now the level physics are perfectly fine. Let's modify the whole polygon until it perfectly fits our level: Unity allows us to modify the polygon Collider by clicking the following button:Īfterwards we can modify the polygon Collider in the Scene like this: Right now, only the area that we highlighted in red is actually walkable: The problem is that the polygon is only an estimation, it's not exactly how we want it just yet. Unity just attempted to wrap a Polygon around our somewhat complex level shape: If we take a look at the Scene then we can see the result. We can add a Collider by selecting Add Component-> Physics 2D-> Polygon Collider 2D in the Inspector: We will add a Collider to it in order to make it part of the physics world, so that the player can walk on it and collide with it. We can see it, but it doesn't do anything and the player won't be able to walk on it. We will use this value for all our textures, because the little V spikes will be 16 x 16 pixels, which should be one unit in the game world.Īfterwards we can drag the level image from the Project Area into the Hierarchy in order to add it to the game world:Īt the moment, our image is really just an image in the game world. Note: a Pixels Per Unit value of 16 means that 16 x 16 pixels will fit into one unit in the game world. Now we can select the image in our Project Area:Īnd then modify the Import Settings in the Inspector: Note: right click on the image, select Save As., navigate to the project's Assets folder and save it in a new Sprites folder. We will keep it simple and create one big image, add some background pattern and then cut out some areas for the player to walk around in: Let's grab our drawing tool of choice and create a level. If we select the Main Camera in the Hierarchy then we can set the Background Color to black and adjust the Size like shown in the following image: We will name it vvvvvv_platformer, select any location like C:\, select 2D and click Create Project: We will start Unity and select New Project: #VVVVVV SPRITES FREE#The free version of Unity 5 now comes with all the engine features, which makes it the recommended version. Newer versions should work fine as well, older versions may or may not work. Our Unity VVVVVV Style Platformer Tutorial will use Unity 5.0.0f4. You can also read one of our easier Unity Tutorials like Unity 2D Pong Game if you want to get used to the engine first. If you aren't that familiar with the above features yet, feel free to try it out anyway. All we need are GameObjects, Transforms, some basic 2D Physics (Colliders and Rigidbodies) and the Mecanim animation system.Įverything will be explained as easy as possible. This Tutorial won't use many complicated Unity features. Note: while we want to make the game similar to VVVVVV, we still won't use exactly the same Sprites to avoid copyright issues. All it takes are about 35 lines of code, a level image, a spike image, a checkpoint image and a player image.Īs usual, everything will be explained as easy as possible so everyone can understand it. The concept is simple, the user has to control a little guy through some kind of weird maze by either walking horizontally or reversing the gravity. #VVVVVV SPRITES HOW TO#This Tutorial will show how to make a simple and addicting Platformer game, inspired by Terry Cavanagh's VVVVVV game. Unity 2D VVVVVV Style Platformer Tutorial ![]()
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